
A bluffing story game where one player mixes truth and fiction, the table interrogates the tale, and everyone votes on how much was real.
Table Tonic builds lively, replayable party games that turn group energy into memorable moments. The lineup mixes bluffing, quick reactions, team coordination, and chaos in a way that feels polished, playful, and easy to jump into.
No drinks required for these. Bluff, guess, team up, and talk trash with anyone from your little cousin to your grandma. One phone, quick rules, and rounds short enough to say "one more" five times.

A bluffing story game where one player mixes truth and fiction, the table interrogates the tale, and everyone votes on how much was real.

Partner teams secretly choose from one to five and reveal together, aiming to match, nearly match, or beat the odds as a pair.

A fast pass-the-phone pressure game where one player has the TNT, answers under a hidden fuse, and passes it before detonation.

A team hot-potato game where players complete quick prompts, pass the ball, and avoid being the one holding it when the whistle blows.
These games include drinking prompts and adult themes, and they're built for players of legal drinking age. Same phone-pass format, higher stakes, more regret in the morning. Pace yourselves and look out for each other.

A phone-pass drinking game with late-night prompts, rotating turns, and Bartender Penalty rules that stay active for multiple rounds.

A courtroom-style accusation game where everyone points at once, then the accused can accept the sentence or gamble on an appeal.

Pick a role, face scenario-based choices, and resolve quests through branching actions and consequences across rounds.
Table Tonic is an independent studio making phone-pass party games. Every title is designed around one idea: the game should point people at each other, not at their phones.
No downloads for guests, no accounts, no waiting for everyone to join a lobby. One person opens the game and the night starts.
If a game needs a rulebook, we cut rules until it doesn't. Each title can be explained in the time it takes to refill a drink.
Rounds are built to end with a reveal, a vote, or a verdict, so every few minutes the table gets something to argue about.
Questions about a game, press and review copies, partnership ideas, or a bug you found mid-round: one inbox handles all of it, and a real person reads every message.
Email: hello@tabletonic.com
We usually reply within two business days. For press inquiries, include your outlet and deadline so we can prioritize.
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